
NULL
NULL
NULL is a short, atmospheric turn-based encounter about corruption, containment, and the cost of fixing a broken world. BOSS JAM 1
CONTENT WARNINGS
This game contains:
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Glitching visuals and screen distortion
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Flickering effects and brief visual jitter
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Themes of corruption, loss, and psychological unease
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Static noise and sudden audio cues
No explicit violence or gore.
Player discretion advised.
How to Play
NULL is a turn-based battle experience inspired by classic RPG encounters, with a strong focus on atmosphere and timing.
CONTROLS
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Mouse – Select actions and menus
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Keyboard – Any key to advance text / begin
Combat Basics
Each turn, you choose an action:
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Fight – Deal standard damage.
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Guard – Reduce incoming damage for one turn.
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Check – Learn more about CopyCat as the fight progresses.
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PSI – Spend PP to use powerful abilities like attacks or healing.
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Items – Use limited resources to recover HP, PP, or stabilize yourself.
HP & PP
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HP (Health Points): If it reaches zero, you lose.
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PP (Power Points): Required for PSI abilities. Manage it carefully.
Phases
CopyCat changes as the battle continues. Each phase introduces stronger behavior, heavier glitches, and increased distortion. Pay attention—what worked before may not work later.
Victory & Defeat
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Defeat CopyCat to end the encounter.
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Lose all HP, and the corruption claims you.
| Published | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | KM Studio |
| Genre | Strategy, Role Playing |
| Made with | Unity |
| Tags | Atmospheric, corruption, glitch, Horror, Narrative, Psychological Horror, short-game, Turn-based, Unity |
